A live show-and-tell of the Breakout Game we built — with real code, real numbers, and real questions.
Combinant® Workshop Series. Free and open to everyone.
Over eight sessions of the Combining Breakout course, we built a complete Breakout game from scratch using Combinant® Design. Then we recombined the same building blocks into different games without rewriting each feature from scratch.
The question was simple: does the cost of change actually go down with Combinant® Design?
In this session, we show the results: the products, the code, and the metrics dashboard — effort per feature, cost per change, and recombination ratio. What worked, what didn’t, and what surprised us.
And we go one step further: live with the audience, we take the objects we built and test how far they can be recombined to support a new product.
You don’t need to have attended the course or the Design Review. You may be a developer who wants to see real metrics from a real project. You may be a CTO evaluating Combinant® Design for your product. Or you may simply want to see what this method actually produces. This session is open to everyone.
Most design methods promise to reduce complexity. Few put that claim under measurement. This session shows the results from a real project — not theory, not benchmarks, not slides alone. You see the products, the code, the metrics, and the design decisions behind the curve. And you see how far the existing objects can take us when we try to shape a new product live.
This is the closing workshop of Combining Breakout — the first product in the Decreasing Cost Challenge. Three products, three different domains — all built with Combinant® Design to test the same question: can this method actually reduce the cost of change?
Next in the Challenge: → Combining MiniVi → Combining Trading Alerts
Prerequisites: None. Open to everyone and a great entry point to the series.
Free online workshop
Duration: 2.5 hours
The Products
What we built, how they work, and what was recombined
The Numbers
Effort per feature, cost per change, and the shape of the curve
The Design
How the collaboration structure shaped the product
The Code
How the codebase supported reuse, variation, and change
Live Recombination
How far the existing objects can take us when we explore a new product together
Q&A with Cohort Participants
Their experience, their observations, and what held up in practice
What Comes Next
The next step in the Decreasing Cost Challenge
Francesco Cirillo. Creator of the Pomodoro® Technique. Senior software designer, Extreme Programming pioneer. Decades of designing software led to a question: how do you reduce the cost of change? Combinant® Design is his answer.
Build a text editor by applying Combinant® Design